I am very happy to announce, that I edited a volume on digital teaching and learning (Communicating the Past) and it came out just a couple days ago! Way back I reported that I will give a presentation on a symposium that I organised at the University of Cologne in Germany. The publication is the outcome of that symposium, where I also wrote a chapter on the challenges of archaeological reconstruction.
The good news is, that the whole publication is open access, so if you want, you can directly download it as a whole or as individual chapters at the publishers website. The chapters are not all focused on reconstruction, but on other relevant topics as well, like archaeogaming, museum studies, teaching and learning or learning environments. I have listed here everything that is part of that volume:
Archaeogaming
- E. Champion: ? Games People Dig: Are They Archaeological Experiences, Systems or Arguments?
- K.H.J. Boom, C.E. Ariese, B. van den Hout, A.A.A. Mol and A. Politopoulos: ? Teaching through Play: Using Video Games as a Platform to Teach about the Past
- X. Rubio-Campillo: ? Gameplay as Learning: The Use of Game Design to Explain Human Evolution
Learning in the museum
- A. Riethus: ? An Inclusive Prehistory Game by the Blind and Visually Impaired. Creating an Inclusive App Game on Prehistoric Archaeology with the BSVN e.V. for the Permanent Exhibition of the Neanderthal Museum
- S. Quick: ? Using Digital Media to Mediate Archaeology in the LVR-Archaeological Park Xanten / LVR-RömerMuseum
- A. Muñoz and A. Martí: ? New Storytelling for Archaeological Museums Based on Augmented Reality Glasses
- S. Hageneuer: ? The Challenges of Archaeological Reconstruction: Back Then, Now and Tomorrow
Digital tools in the classroom
- K. Cook: ? Re-coding Collaborative Archaeology: Digital Teaching and Learning for a Decolonised Future
- M. Remmy: ? The X Marks the Spot – Using Geo-games in Teaching Archaeology
- J. Hiriart: ? How to be a ‘Good’ Anglo-Saxon: Designing and Using Historical Video Games in Primary Schools
Digital learning environments
- D.F. Hölscher: ? Mobile Technology and Science Outreach in Archaeology: Integrating Didactics
- E. Holter and S. Schwesinger: ? Modelling and Simulation to Teach (Classical) Archaeology: Integrating New Media into the Curriculum
- S. McKinney, S. Perry, A. Katifori and V. Kourtis: ? Developing Digital Archaeology for Young People: A Model for Fostering Empathy and Dialogue in Formal and Informal Learning Environments