Kernel density estimation visualised in R

I’ve been writing an article in which I use a one-dimensional kernel density estimation (KDE). After some thought (and peer review ;-P ) I decided, I needed to visualise how it works.  I couldn’t find any R-code on how to do this online, soooo here it is: My R-code on how to produce a graph which may help explaining KDEs. (more…)

R: seperate – gather – spread!

I’m teaching a course on quantitative methods, R and archaeological data and my students have to realize their own project in that course. That means they ask me a lot of very sensible questions. Here I will write about workflows I find useful as documentation for the future. First things first: Data wrangling! (more…)

App4You: Researcher

In this new segment of our blog, I want to introduce to you some useful apps or software for our line of work. I use my phone frequently and why not also for research? Finding new articles on my subject can not get easier with ‘Researcher’.


Archaeogaming Series Pt. 2: What can an archaeologist learn from a computer game?

In this series of posts, I want to test in what capacity a AAA-game in a historical setting can actually teach me – as an archaeologist – something I don’t know about history. I have studied Near Eastern Archaeology, Prehistory and Assyriology, but never Egyptology, what would be the perfect branch of study for this game. Nevertheless I still can learn and by playing Assissins Creed Orgins and researching the scientific facts behind it, I want to find out if the game is well researched and document what I learned from it. Spoilers ahead!