Long term storage of things digital

“Digitalisation” is a buzzword in the humanities, closely connected to the Digital Humanities, to open access, reproducibility, sharing heritage and so forth. I believe it is a very important step to a better and more open science. There is one point though, that is important to me: I’ve worked with books 115 years old. How can we make sure people will be able to read our digital output in another 115 years?

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Documentation: manual or digital?

It is 2018! Time to document our archaeological digs digitally, wouldn’t you say? We have it all: CAD to draw plans; GIS for maps; photogrammetry / structure from motion for 3D models and rectified photos; databases to connect all this with feature description… why use paper at all?

Well… (more…)

Archaeogaming Series: What can an archaeologist learn from a computer game?

In this series of posts, I want to test in what capacity a AAA-game in a historical setting can actually teach me – as an aracheologist – something I don’t know about history. I have studied Near Eastern Archaeology, Prehistory and Assyriology, but never Egyptology, what would be the perfect branch of study for this game. Nevertheless I still can learn and by playing Assissins Creed Orgins and researching the scientific facts behind it, I want to find out if the game is well researched and document what I learned from it. Spoilers ahead!

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Software-Archaeology

The well known Austrian information scientiest Gerhard Chroust wrote an article “Software-Archäologie: Eine interdisziplinäre Betrachtung” (“software-archaeology: an interdisciplinary view”) in which he compares the maintenance of software with archaeology. It is a kinda cool and funny article, really.

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