In a job interview for a position as a Digital Humanities coordinator I’ve been asked whether I believe everyone should do “digital humanities” soon. Here’s my point of view.
Together with Florian Thiery I gave a talk on a side project by the Research Squirrel Engineers, a working group of Research Software Engineers. Our aim in this project is to digitize a catalogue on Ogham stones and put it online in a linked and open way. At the Graph Technologies in the Humanities conference we were invited to present our work. Here is a short version.
In winter 2018/19 and summer semester 2019 I taught courses on archaeogaming and concepts of the past in computer and video games. I am proud to share with you the videos my students created, in which they analyse games of their choosing. Have a look!
Here I continue to describe and elaborate on our discussion about Concepts of the Past in Computer and Video Games, which Jan Wieners and I organised for our class in archaeogaming. Let’s discuss now: Are games great knowledge communicators?
This post belongs to the series discussing Jan Wieners‘ and mine course on archaeogaming. Last week, on 9th January, a special session in this course took place: We had an open-for-all discussion with experts and a poster slam!
Wissenschaftskommunikation in der Archäologie. In den letzten Wochen scheint mir das Thema immer bekannter geworden zu sein. Vielleicht liegt das am “11. Forum Wissenschaftskommunikation”, das Anfang November in Bonn stattfand. So richtig qualifiziert fühle ich mich nicht, aber …
On the 12th and 13th of October, the Archaeological Department of the University of Cologne is hosting a two-day symposium. The preparations are in full swing and we now released a preliminary programme.
You may know my series on teaching statistics using cartoons. Now imagine my surprise when I found someone, who wants to teach archaeology using comics!
For a long time, I did not post anything about the progress of the visualisation project in Cologne-Weiden. Now, we are actually almost finished and I will try to recap some of the steps we were going through. Today’s post topic are the Structure from Motion models of the busts in Cologne-Weiden.
The well known Austrian information scientiest Gerhard Chroust wrote an article “Software-Archäologie: Eine interdisziplinäre Betrachtung” (“software-archaeology: an interdisciplinary view”) in which he compares the maintenance of software with archaeology. It is a kinda cool and funny article, really.