I am very happy to announce, that I edited a volume on digital teaching and learning and it came out just a couple days ago! Way back I reported that I will give a presentation on a symposium that I organised at the University of Cologne in Germany. The publication is the outcome of that symposium, where I also wrote a chapter on the challenges of archaeological reconstruction.
Here I continue to describe and elaborate on our discussion about Concepts of the Past in Computer and Video Games, which Jan Wieners and I organised for our class in archaeogaming. Let’s discuss now: Are games great knowledge communicators?
This post belongs to the series discussing Jan Wieners‘ and mine course on archaeogaming. Last week, on 9th January, a special session in this course took place: We had an open-for-all discussion with experts and a poster slam!
We did a conference!
It was really engaging and here is a wrap up of what I learned.
On the 12th and 13th of October, the Archaeological Department of the University of Cologne is hosting a two-day symposium. The preparations are in full swing and we now released a preliminary programme.
On the 12th to the 13th of October 2018, we will host a symposium at our institute. The symposium (that means there will be wine!) is called “Communicating the Past in the Digital Age – Digital methods for teaching and learning in Archaeology” and the actual Call for Papers is out!
The International conference on Computer Applications & Quatitative Methods in Archaeology is the most important conference on Computational Archaeology or Archaeoinformatics worldwide. It is held every year all around the world. Next year, it will take place in Tübingen, Germany.