Have you ever had that feeling when you just stare into space for a minute, because there has always been an obvious solution to a problem but you just didn’t see it before? Happened to me. The problem is the representation of female leaders in 4X games:
I’ve recently read and reviewed Daniel Giere’s (@34e6ab0133cd4f7) “Computerspiele – Medienbildung – historisches Lernen” (computer games – media education – historical learning) in German and I think I’ll just give everyone a rough overview over his work in English, because, well, it deserves some attention. It’s as far as I know, the first published empirical study on the influence games may have on a person’s knowledge of history.
In winter 2018/19 and summer semester 2019 I taught courses on archaeogaming and concepts of the past in computer and video games. I am proud to share with you the videos my students created, in which they analyse games of their choosing. Have a look!
Now, finally: The last thesis we featured in the discussion about Concepts of the Past in Computer and Video Games, which Jan Wieners and I organised for our class on archaeogaming in January 2019 is my favourite one. How important is “accuracy” in comparison to “representation” in Computer and Video Games?
Early this year, Heaven’s Vault, a game that lets you play an archaeologist to uncover the past, will come out. We want to have a look at the information we have so far for this game.