The 2017 Jackie Chan movie “Kung Fu Yoga” features professor Jack Chan, most famous archaeologist of China, on his quest to find the treasure of Magadha. During his adventure, he uses a couple of interesting (fictional) technologies, which we will take a closer look on…
I am very happy to announce, that I edited a volume on digital teaching and learning and it came out just a couple days ago! Way back I reported that I will give a presentation on a symposium that I organised at the University of Cologne in Germany. The publication is the outcome of that symposium, where I also wrote a chapter on the challenges of archaeological reconstruction.
Recently I had some time on my hands I could dedicate to reading something new, and encouraged by many enthusiastic tweets, I chose Colleen Morgans “Avatars, Monsters, and Machines: A Cyborg Archaeology”. I loved it! One thing especially stuck with me: (more…)
So “10 things to”-lists are pretty popular these days, so we give it a try. If you are interested in Archaeoinformatics, you can do a couple of things to get into the subject and start learning how to do archaeology today.
In my class “3D modelling and reconstruction in Archaeology”, my students created a Virtual Reality experience, from the initial research to the final portation to a game engine. Besides some advice, the students did archieve the end result all by themselves.
The new Assassin’s Creed game takes place in Ancient Egypt. Beside the usual gameplay, where you have to follow a story, collect items and explore the world, you can experience the game totally free from that as a kind of observer in order to learn something about Ancient Egypt. Is this concept ready for the classroom?
For a long time, I did not post anything about the progress of the visualisation project in Cologne-Weiden. Now, we are actually almost finished and I will try to recap some of the steps we were going through. Today’s post topic are the Structure from Motion models of the busts in Cologne-Weiden.
On the 12th to the 13th of October 2018, we will host a symposium at our institute. The symposium (that means there will be wine!) is called “Communicating the Past in the Digital Age – Digital methods for teaching and learning in Archaeology” and the actual Call for Papers is out!
This is a dialogue between Sophie Schmidt and Sebastian Hageneuer, where we will discuss the advantages and frustrations of free and open source software. We invite you to join the discussion in the comments below.
In a new project of the Archaeological Insitute of the University of Cologne, we document, reconstruct and gameify a famous burial chamber, that is otherwise difficult to access. The results of this project should be presented at the next AIAC in Cologne/Bonn.