Does everyone need to… ?
In a job interview for a position as a Digital Humanities coordinator I’ve been asked whether I believe everyone should do “digital humanities” soon. Here’s my point of view.
In a job interview for a position as a Digital Humanities coordinator I’ve been asked whether I believe everyone should do “digital humanities” soon. Here’s my point of view.
The 2017 Jackie Chan movie “Kung Fu Yoga” features professor Jack Chan, most famous archaeologist of China, on his quest to find the treasure of Magadha. During his adventure, he uses a couple of interesting (fictional) technologies, which we will take a closer look on…
I am very happy to announce, that I edited a volume on digital teaching and learning and it came out just a couple days ago! Way back I reported that I will give a presentation on a symposium that I organised at the University of Cologne in Germany. The publication is the outcome of that symposium, where I also wrote a chapter on the challenges of archaeological reconstruction.
Recently I had some time on my hands I could dedicate to reading something new, and encouraged by many enthusiastic tweets, I chose Colleen Morgans “Avatars, Monsters, and Machines: A Cyborg Archaeology”. I loved it! One thing especially stuck with me:
So “10 things to”-lists are pretty popular these days, so we give it a try. If you are interested in Archaeoinformatics, you can do a couple of things to get into the subject and start learning how to do archaeology today.
Early this year, Heaven’s Vault, a game that lets you play an archaeologist to uncover the past, will come out. We want to have a look at the information we have so far for this game.
Ever since we started experimenting with an RTI Dome, I developed the idea of improving the control unit of the dome. With our second dome on the way, we are experimenting with some changes to the original software to improve the unit.
On the 12th and 13th of October, the Archaeological Department of the University of Cologne is hosting a two-day symposium. The preparations are in full swing and we now released a preliminary programme.
In my class “3D modelling and reconstruction in Archaeology”, my students created a Virtual Reality experience, from the initial research to the final portation to a game engine. Besides some advice, the students did archieve the end result all by themselves.
The new Assassin’s Creed game takes place in Ancient Egypt. Beside the usual gameplay, where you have to follow a story, collect items and explore the world, you can experience the game totally free from that as a kind of observer in order to learn something about Ancient Egypt. Is this concept ready for the classroom?
For a long time, I did not post anything about the progress of the visualisation project in Cologne-Weiden. Now, we are actually almost finished and I will try to recap some of the steps we were going through. Today’s post topic are the Structure from Motion models of the busts in Cologne-Weiden.
On the 12th to the 13th of October 2018, we will host a symposium at our institute. The symposium (that means there will be wine!) is called “Communicating the Past in the Digital Age – Digital methods for teaching and learning in Archaeology” and the actual Call for Papers is out!
Some time ago, I made a speed video of a Structure from Motion process. It is still a valid and entertaining video.
This is a dialogue between Sophie Schmidt and Sebastian Hageneuer, where we will discuss the advantages and frustrations of free and open source software. We invite you to join the discussion in the comments below.
We completed the second (and last) session of the Structure from Motion documentation of objects from the Egyptology Department of the University of Cologne. The digital Egyptology collection now comprises of seven objects.