book review: Daniel Giere on representation and reception of history in games

I’ve recently read and reviewed Daniel Giere’s (@34e6ab0133cd4f7)  “Computerspiele – Medienbildung – historisches Lernen” (computer games – media education – historical learning) in German and I think I’ll just give everyone a rough overview over his work in English, because, well, it deserves some attention. It’s as far as I know, the first published empirical study on the influence games may have on a person’s knowledge of history. (more…)

Archaeogaming Series Pt. 2: What can an archaeologist learn from a computer game?

In this series of posts, I want to test in what capacity a AAA-game in a historical setting can actually teach me – as an archaeologist – something I don’t know about history. I have studied Near Eastern Archaeology, Prehistory and Assyriology, but never Egyptology, what would be the perfect branch of study for this game. Nevertheless I still can learn and by playing Assissins Creed Orgins and researching the scientific facts behind it, I want to find out if the game is well researched and document what I learned from it. Spoilers ahead!

(more…)

Archaeogaming Series: What can an archaeologist learn from a computer game?

In this series of posts, I want to test in what capacity a AAA-game in a historical setting can actually teach me – as an aracheologist – something I don’t know about history. I have studied Near Eastern Archaeology, Prehistory and Assyriology, but never Egyptology, what would be the perfect branch of study for this game. Nevertheless I still can learn and by playing Assissins Creed Orgins and researching the scientific facts behind it, I want to find out if the game is well researched and document what I learned from it. Spoilers ahead!

(more…)