I’ve recently read and reviewed Daniel Giere’s (@34e6ab0133cd4f7) “Computerspiele – Medienbildung – historisches Lernen” (computer games – media education – historical learning) in German and I think I’ll just give everyone a rough overview over his work in English, because, well, it deserves some attention. It’s as far as I know, the first published empirical study on the influence games may have on a person’s knowledge of history.
Recently, I watched a Jackie Chan movie called “Dragon Blade”. Usually, this blog is not for movie reviews, but one scene of that movie in particular sparked my interest: Two “archaeologists” scan a roman-chinese (sic!) city with a scanning and reconstruction system, that I would love to have.
In my class “3D modelling and reconstruction in Archaeology”, my students created a Virtual Reality experience, from the initial research to the final portation to a game engine. Besides some advice, the students did archieve the end result all by themselves.