So “10 things to”-lists are pretty popular these days, so we give it a try. If you are interested in Archaeoinformatics, you can do a couple of things to get into the subject and start learning how to do archaeology today.
In this new segment of our blog, I want to introduce to you some useful apps or software for our line of work. I use my phone frequently and why not also for research? Finding new articles on my subject can not get easier with ‘Researcher’.
Early this year, Heaven’s Vault, a game that lets you play an archaeologist to uncover the past, will come out. We want to have a look at the information we have so far for this game.
Ever since we started experimenting with an RTI Dome, I developed the idea of improving the control unit of the dome. With our second dome on the way, we are experimenting with some changes to the original software to improve the unit.
Here I continue to describe and elaborate on our discussion about Concepts of the Past in Computer and Video Games, which Jan Wieners and I organised for our class in archaeogaming. Let’s discuss now: Are games great knowledge communicators?
This post belongs to the series discussing Jan Wieners‘ and mine course on archaeogaming. Last week, on 9th January, a special session in this course took place: We had an open-for-all discussion with experts and a poster slam!
Together with Jan Wieners (@docfnord on twitter) I teach a course on Video- & Computergames and Archaeology this semester. This may develop into a series on content and thoughts regarding this course. Pt 1: What are we aiming at?
In this series of posts, I want to test in what capacity a AAA-game in a historical setting can actually teach me – as an archaeologist – something I don’t know about history. I have studied Near Eastern Archaeology, Prehistory and Assyriology, but never Egyptology, what would be the perfect branch of study for this game. Nevertheless I still can learn and by playing Assissins Creed Orgins and researching the scientific facts behind it, I want to find out if the game is well researched and document what I learned from it. Spoilers ahead!
Wissenschaftskommunikation in der Archäologie. In den letzten Wochen scheint mir das Thema immer bekannter geworden zu sein. Vielleicht liegt das am “11. Forum Wissenschaftskommunikation”, das Anfang November in Bonn stattfand. So richtig qualifiziert fühle ich mich nicht, aber …
Science Communication in archaeology. In the last couple of weeks this topic seems to have gained a lot of attention in Germany, fuelled by the “11th forum on science communication”, which took place in Bonn beginning of November. I don’t feel entirely qualified to blog about this topic, but…
We did a conference!
It was really engaging and here is a wrap up of what I learned.
There are some things that are great in theory. In practice, though…
It’s actually cool, too. I just need to learn how to use it.
On the 12th and 13th of October, the Archaeological Department of the University of Cologne is hosting a two-day symposium. The preparations are in full swing and we now released a preliminary programme.
This is my series on how to teach statistics with the help of cartoons. I want to share my fun, but there are too many for just one blog post, therefore I created a series. On to implementation numero 2: Cartoons on Data
Recently, I watched a Jackie Chan movie called “Dragon Blade”. Usually, this blog is not for movie reviews, but one scene of that movie in particular sparked my interest: Two “archaeologists” scan a roman-chinese (sic!) city with a scanning and reconstruction system, that I would love to have.