Some time ago, I made a speed video of a Structure from Motion process. It is still a valid and entertaining video.
The well known Austrian information scientiest Gerhard Chroust wrote an article “Software-Archäologie: Eine interdisziplinäre Betrachtung” (“software-archaeology: an interdisciplinary view”) in which he compares the maintenance of software with archaeology. It is a kinda cool and funny article, really.
This is a dialogue between Sophie Schmidt and Sebastian Hageneuer, where we will discuss the advantages and frustrations of free and open source software. We invite you to join the discussion in the comments below.
In a new project of the Archaeological Insitute of the University of Cologne, we document, reconstruct and gameify a famous burial chamber, that is otherwise difficult to access. The results of this project should be presented at the next AIAC in Cologne/Bonn.
So, I found this cartoon and think it’s pretty funny.
I asked myself what it means in our discipline. Everyone is talking about “data“. Or “databases“. Or “big data“. So, what the heck is this “data“? Or are these “data”, because, well, shouldn‘t it be a plural word from “datum“? (more…)
Academia.edu. Who doesn’t know it? By now this “facebook for academics“ is one of the first places students search for literature. Well known professors put their stuff there, you can find whole PhD-dissertations, loads of articles by almost anyone in any (archaeological) field. It is easy to “follow” someone and to get a message if they put something new online, you see recommendations and and and… and it is free and for everyone!
A couple years ago, I was asked to write a guest post on smarthistoryblog.org about Archeoological Reconstructions. It is a bit old, but I still like it and wanted to share. You’ll find the link below the image, that shows one of the first reconstructions done by an archaeologist.
One of my first projects in Archaeoinformatics is the Kölner Dome Project, where I want to develop a RTI Dome based on a very basic prototype, that we build after instructions from the internet. The first part of this project wants to create a new user-friendly and adaptable controlling unit. In this article I write about the first step towards that goal.
A couple weeks ago, I was visiting the department of Egyptology for a photo session of some of their finds in their collection. I took a couple pictures from different objects and am converting them now step-by-step into 3D models. Today, I can present the first result of that work.
The International conference on Computer Applications & Quatitative Methods in Archaeology is the most important conference on Computational Archaeology or Archaeoinformatics worldwide. It is held every year all around the world. Next year, it will take place in Tübingen, Germany.