Communicating the Past in the Digital Age

I am very happy to announce, that I edited a volume on digital teaching and learning and it came out just a couple days ago! Way back I reported that I will give a presentation on a symposium that I organised at the University of Cologne in Germany. The publication is the outcome of that symposium, where I also wrote a chapter on the challenges of archaeological reconstruction.

The good news is, that the whole publication is open access, so if you want, you can directly download it as a whole or as individual chapters at the publishers website. The chapters are not all focused on reconstruction, but on other relevant topics as well, like archaeogaming, museum studies, teaching and learning or learning environments. I have listed here everything that is part of that volume:

Complete Volume

  • Hageneuer, Sebastian, Ed. Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018). London: Ubiquity, 2020. https://doi.org/10.5334/bch.

Individual Chapters

  • Hageneuer, Sebastian, und Sophie C. Schmidt. „Introduction“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 1–10. London: Ubiquity, 2020. https://doi.org/10.5334/bch.a.
  • Champion, Erik Malcolm. „Games People Dig: Are They Archaeological Experiences, Systems or Arguments?“ In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 13–25. London: Ubiquity, 2020. https://doi.org/10.5334/bch.b.
  • Boom, Krijn H.J., Csilla E. Ariese, Bram van den Hout, Angus A.A. Mol, und Aris Politopoulos. „Teaching through Play: Using Video Games as a Platform to Teach about the Past“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 27–44. London: Ubiquity, 2020. https://doi.org/10.5334/bch.c.
  • Rubio-Campillo, Xavier. „Gameplay as Learning: The Use of Game Design to Explain Human Evolution“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 45–58. London: Ubiquity, 2020. https://doi.org/10.5334/bch.d.
  • Riethus, Anna. „An Inclusive Prehistory Game by the Blind and Visually Impaired . Creating an Inclusive App Game on Prehistoric Archaeology with the BSVN e.V. for the Permanent Exhibition of the Neanderthal Museum“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 61–71. London: Ubiquity, 2020. https://doi.org/10.5334/bch.e.
  • Quick, Stephan. „Using Digital Media to Mediate Archaeology in the LVR-Archaeological Park Xanten / LVR-RömerMuseum“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 73–84. London: Ubiquity, 2020. https://doi.org/10.5334/bch.f.
  • Muñoz, Adolfo, und Ana Martí. „New Storytelling for Archaeological Museums Based on Augmented Reality Glasses“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 85–100. London: Ubiquity, 2020. https://doi.org/10.5334/bch.g.
  • Hageneuer, Sebastian. „The Challenges of Archaeological Reconstruction : Back Then, Now and Tomorrow“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 101–12. London: Ubiquity, 2020. https://doi.org/10.5334/bch.h.
  • Cook, Katherine. „Re-Coding Collaborative Archaeology : Digital Teaching and Learning for a Decolonised Future“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 115–26. London: Ubiquity, 2020. https://doi.org/10.5334/bch.i.
  • Remmy, Michael. „The X Marks the Spot – Using Geo-Games in Teaching Archaeology“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 127–40. London: Ubiquity, 2020. https://doi.org/10.5334/bch.j.
  • Hiriart, Juan. „How to Be a ‘Good’ Anglo-Saxon : Designing and Using Historical Video Games in Primary Schools“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 141–51. London: Ubiquity, 2020. https://doi.org/10.5334/bch.k.
  • Hölscher, David Frederik. „Mobile Technology and Science Outreach in Archaeology: Integrating Didactics“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 155–66. London: Ubiquity, 2020. https://doi.org/10.5334/bch.l.
  • Holter, Erika, und Sebastian Schwesinger. „Modelling and Simulation to Teach (Classical) Archaeology : Integrating New Media into the Curriculum“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 167–77. London: Ubiquity, 2020. https://doi.org/10.5334/bch.m.
  • McKinney, Sierra, Sara Perry, Akrivi Katifori, und Vassilis Kourtis. „Developing Digital Archaeology for Young People : A Model for Fostering Empathy and Dialogue in Formal and Informal Learning Environments“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 179–95. London: Ubiquity, 2020. https://doi.org/10.5334/bch.n.

Bibliography

Hageneuer, Sebastian, ed. 2020. Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018). London: Ubiquity. https://doi.org/10.5334/bch.

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