Together with Florian Thiery I gave a talk on a side project by the Research Squirrel Engineers, a working group of Research Software Engineers. Our aim in this project is to digitize a catalogue on Ogham stones and put it online in a linked and open way. At the Graph Technologies in the Humanities conference we were invited to present our work. Here is a short version. (more…)
Here I continue to describe and elaborate on our discussion about Concepts of the Past in Computer and Video Games, which Jan Wieners and I organised for our class in archaeogaming. Let’s discuss now: Are games great knowledge communicators? (more…)
For a long time, I did not post anything about the progress of the visualisation project in Cologne-Weiden. Now, we are actually almost finished and I will try to recap some of the steps we were going through. Today’s post topic are the Structure from Motion models of the busts in Cologne-Weiden.
In a new project of the Archaeological Insitute of the University of Cologne, we document, reconstruct and gameify a famous burial chamber, that is otherwise difficult to access. The results of this project should be presented at the next AIAC in Cologne/Bonn.
One of my first projects in Archaeoinformatics is the Kölner Dome Project, where I want to develop a RTI Dome based on a very basic prototype, that we build after instructions from the internet. The first part of this project wants to create a new user-friendly and adaptable controlling unit. In this article I write about the first step towards that goal.
A couple weeks ago, I was visiting the department of Egyptology for a photo session of some of their finds in their collection. I took a couple pictures from different objects and am converting them now step-by-step into 3D models. Today, I can present the first result of that work.