I am very happy to announce, that I edited a volume on digital teaching and learning and it came out just a couple days ago! Way back I reported that I will give a presentation on a symposium that I organised at the University of Cologne in Germany. The publication is the outcome of that symposium, where I also wrote a chapter on the challenges of archaeological reconstruction.
Together with Oliver Nakoinz I’ll team-teach a winter school on classification methods for archaeology in R next year. It’ll be in German, because there is a lack of German statistical tutorials for archaeologists and we’ll be creating an open and free tutorial in this class. Apply until end of the year to join us!
In winter 2018/19 and summer semester 2019 I taught courses on archaeogaming and concepts of the past in computer and video games. I am proud to share with you the videos my students created, in which they analyse games of their choosing. Have a look!
Early this year, Heaven’s Vault, a game that lets you play an archaeologist to uncover the past, will come out. We want to have a look at the information we have so far for this game.
We did a conference!
It was really engaging and here is a wrap up of what I learned.
On the 12th and 13th of October, the Archaeological Department of the University of Cologne is hosting a two-day symposium. The preparations are in full swing and we now released a preliminary programme.
On the 12th to the 13th of October 2018, we will host a symposium at our institute. The symposium (that means there will be wine!) is called “Communicating the Past in the Digital Age – Digital methods for teaching and learning in Archaeology” and the actual Call for Papers is out!
The first Structure from Motion session in the Egyptology Department was a full success and all four objects are online right now. They are composed of a mummy mask and three figurines.
A couple weeks ago, I was visiting the department of Egyptology for a photo session of some of their finds in their collection. I took a couple pictures from different objects and am converting them now step-by-step into 3D models. Today, I can present the first result of that work.
The International conference on Computer Applications & Quatitative Methods in Archaeology is the most important conference on Computational Archaeology or Archaeoinformatics worldwide. It is held every year all around the world. Next year, it will take place in Tübingen, Germany.