Recently, I watched a Jackie Chan movie called “Dragon Blade”. Usually, this blog is not for movie reviews, but one scene of that movie in particular sparked my interest: Two “archaeologists” scan a roman-chinese (sic!) city with a scanning and reconstruction system, that I would love to have.
You may know my series on teaching statistics using cartoons. Now imagine my surprise when I found someone, who wants to teach archaeology using comics!
In my class “3D modelling and reconstruction in Archaeology”, my students created a Virtual Reality experience, from the initial research to the final portation to a game engine. Besides some advice, the students did archieve the end result all by themselves.
“Digitalisation” is a buzzword in the humanities, closely connected to the Digital Humanities, to open access, reproducibility, sharing heritage and so forth. I believe it is a very important step to a better and more open science. There is one point though, that is important to me: I’ve worked with books 115 years old. How can we make sure people will be able to read our digital output in another 115 years?
There are quite a number of cartoons out there, which feature jokes on statistics and which I use in my quantitative methods for archaeologists class. I want to share my fun, but there are too many for just one blog post, therefore: Let a new series be born!
I’ll begin the series with more general statistical topics in cartoons.
It is 2018! Time to document our archaeological digs digitally, wouldn’t you say? We have it all: CAD to draw plans; GIS for maps; photogrammetry / structure from motion for 3D models and rectified photos; databases to connect all this with feature description… why use paper at all?
In this series of posts, I want to test in what capacity a AAA-game in a historical setting can actually teach me – as an aracheologist – something I don’t know about history. I have studied Near Eastern Archaeology, Prehistory and Assyriology, but never Egyptology, what would be the perfect branch of study for this game. Nevertheless I still can learn and by playing Assissins Creed Orgins and researching the scientific facts behind it, I want to find out if the game is well researched and document what I learned from it. Spoilers ahead!
Why use such complicated stuff, which is concerned with numbers, probability, density, tests, and all that which we hated in school? Why oh why?!
Fact is, archaeologists produce huge amounts of data.
A couple years ago, I was asked to write a guest post on smarthistoryblog.org about Archeoological Reconstructions. It is a bit old, but I still like it and wanted to share. You’ll find the link below the image, that shows one of the first reconstructions done by an archaeologist.
One of my first projects in Archaeoinformatics is the Kölner Dome Project, where I want to develop a RTI Dome based on a very basic prototype, that we build after instructions from the internet. The first part of this project wants to create a new user-friendly and adaptable controlling unit. In this article I write about the first step towards that goal.
So, why did I decide to write a blog about Archaeoinformatics, and what is it? In this article I will try to give a very basic definition of the subject and why I decided to write about it.