book review: Daniel Giere on representation and reception of history in games

I’ve recently read and reviewed Daniel Giere’s (@34e6ab0133cd4f7)  “Computerspiele – Medienbildung – historisches Lernen” (computer games – media education – historical learning) in German and I think I’ll just give everyone a rough overview over his work in English, because, well, it deserves some attention. It’s as far as I know, the first published empirical study on the influence games may have on a person’s knowledge of history. (more…)

Kernel density estimation visualised in R

I’ve been writing an article in which I use a one-dimensional kernel density estimation (KDE). After some thought (and peer review ;-P ) I decided, I needed to visualise how it works.  I couldn’t find any R-code on how to do this online, soooo here it is: My R-code on how to produce a graph which may help explaining KDEs. (more…)

R: seperate – gather – spread!

I’m teaching a course on quantitative methods, R and archaeological data and my students have to realize their own project in that course. That means they ask me a lot of very sensible questions. Here I will write about workflows I find useful as documentation for the future. First things first: Data wrangling! (more…)


Wissenschaftskommunikation in der Archäologie. In den letzten Wochen scheint mir das Thema immer bekannter geworden zu sein. Vielleicht liegt das am “11. Forum Wissenschaftskommunikation”, das Anfang November in Bonn stattfand. So richtig qualifiziert fühle ich mich nicht, aber …


Science Communication

Science Communication in archaeology. In the last couple of weeks this topic seems to have gained a lot of attention in Germany, fuelled by the “11th forum on science communication”, which took place in Bonn beginning of November. I don’t feel entirely qualified to blog about this topic, but…